A copied preset can hide the real bottleneck. Large multiplayer fights stress the CPU, GPU and network differently, so record frame time in a busy Control Zone before changing more than one option. [community-settings]

Build a repeatable performance test

  1. Match the official minimum or recommended target first.

  2. Set a repeatable resolution and upscaling mode, then test a busy match.

  3. Lower shadows, effects or view-related options one at a time if GPU frame time is high.

  4. Keep the change only when the same scene improves without harming visibility.

Keep only changes you can measure

The Steam targets are official. Individual setting recommendations come from community testing and can change with drivers or builds. [steam]